Castle Marlar – The Land of Lar in InWorldz

It’s not often I feel compelled to write a post, I wish it were, filling a blog would be a much easier task.  However, yesterday I came across a build in InWorldz that was simply stunning, not only in its construction, but its texturing, attention to detail, concept and engaging layout.   Moreover, the most astonishing aspect is that, according to its creator Lar Jun, it is only 33% complete!

Outside view of Castle Marlar

As you can see from the pictures it is a castle, seemingly in good repair and order when one looks from the outside, but inside though it is a castle part in ruin.  I’m not sure whether we are to assume it’s in a state of decline or slowly being repaired.

Looking towards the citadel

Looking towards the citadel

Within the vast grounds of the interior there are small hamlets, a farm, a dock and a small town rising at the base of the main citadel.  Every tiny object has been placed with care and lovingly detailed.  Lar told me that he had been taking pictures of English castles and was now utilising them in the build and I can attest that it is with great effect.

One of the many paths through the build

The attention to detail doesn’t stop there though.  The build though massive has hidden tiny gems throughout to discover whilst walking along sunken and hidden pathways, which I won’t spoil for the reader by revealing here.  Even the interiors of the castle walls are navigable and authentically textured.

Lurking gargoyle found in the grass

For visitors and photographers alike you could spend hours exploring this build and it’s going to be worth returning to time and time again as it is only “33%” complete!  There is still about a quarter sim of open terrain as yet unbuilt upon and I’m sure Lar also intends to add much more to what is already built.  So this creation is only going to get bigger and better.

The citadel and surrounds

What I find most encouraging about this build and other similar ones in InWorldz such as Argonath castle is that creators are now prepared to embark on these projects outside of Second Life.  With a far greater prim allowance (45,000 prims) and only $75 for a whole region these large grandiose projects are much more achievable and affordable and I hope others follow this trend.

Castle Marlar - The Land of Lar - InWorldz

So if you have a good hour to spare and want to treat your eyes then I strongly recommend you visit this 3D masterpiece and enjoy watching it grow over the coming months.  Well done Lar!


Why I’m in InWorldz?

At the start of December last year I took the decision to stop bemoaning LL’s policies, tier pricing and customer service and actually practice what I preach and try somewhere else. InWorldz, from recommendations of friends and from what I had read, seemed to be the only viable alternative. So one late night in December I rezzed at IDI their version of SL’s Welcome Island for the first time.

I was immediately greeted by an unpaid mentor/helper called Honey Chicken who, even though I could of kitted myself out from the nearby freebie store, was insistent on helping me and giving me all the starter information I required and was also able to answer all the other technical questions I had too. I spent a couple of weeks just exploring and assessing IW till I decided that even given the fact that there are a lot features missing from IW that would be nice to have, physics being a major one though its introduction is soon to come, there were some distinct advantages in IW and enough of them that I would invest in a sim.

The process wasn’t trouble free because I found out that the person in charge was ill with flu, the amount of staff is incredibly small, but my queries were answered quickly and with a human touch for once. Other people seeing the ticket that I had opened regarding it also contacted me inworld giving me reassurances and offering their help when I took ownership of my sim.

InWorldz Desert Island (IDI). Freebie stores and helpers available 24/7.

Having got my sim I started to build. Not having the luxury of some SL build tools I had to start remembering some “old skool” skills, which was fun and a good refresher course. Also I needed lots of info for where to get textures, scripts etc and I would like to thank all the members of the Builder’s Support group and especially Hairy Thor for generally being, well just nice, generous decent people, answering my questions so quickly, passing me scripts, LMs and offering their help.

This is the appeal of InWorldz to me.  99% of the population are ex or current Second Life residents of long standing.  People like me who remember the early years and the sense of community and sharing in the ideal/idea Rosedale had created and have watched it slowly erode away in SL. Linden Lab are like a person who has discovered a diamond and is not sure what to do with it, they keep polishing and sharpening it and yet they still don’t realise it’s a thing of beauty to look at and it’s a tool that far exceeds any other and most importantly, to move away from the metaphor, it’s the users who create the world and it’s the users who should be being responded to in what tools and policies need to be developed to keep it growing.  The Founders in InWorldz still hold true to these ideals of community and creating an environment for people to express themselves and for those of us who value that InWorldz has become our home.  Like the early years of SL it is amazing what a community will endure when they know that the owners share their ethos and how much they want to help each other to see the horizons of a grid pushed back and wonderful creations are brought into the world.